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[Interview] Convenience-Function-The Triangle of Optimization 'Unity 2022' Techstream

Unity 2022.1 Techstream was released on May 10. Techstream is a version that allows you to use new features early in preparation for future projects, and this techtream is the first version of the new features and convenience of Unity 2022.

Unity, one of the most commercial engines used by the world's most users in the world, has met the needs of Ilshin and creators through the version business every year in various fields such as 2D, optimization and scalability as well as dazzling 3D graphics. In this Unity 2022 LTS, 2022.1 Techstream, the first open version of the 2022.1 Techstream, was able to listen to the details of the Senior Director of Andrew Boywell Product Management.

Q. The first thing that was mentioned in the release of Unity 2022.1 Tech Stream is that the editor has been expanded. Nevertheless, what is the first reason for explaining this?

Streaming When we release a new version of Unity Engine, we must focus on two functions. First, it is a function that helps all creators, not part. The expandable editor update focused on allowing personal creators and all-scale teams to personalize their editing experience for their workflow. In addition, more studio team members, such as artists and designers, have no need to rely on other companies, so that they can make the results with other team members in the editor.

In the second major group group, there are some more innovative updates that can be suitable for some creators. Of course, these updates are also specified in the summary of each release, but they are trying to make sure that all customers and users can check the new functions of Unity in advance.

Q. The spline copper framework has been newly provided as a package, but it is also difficult to understand quickly. I wondered if the demand of the developers was mentioned in the front because it was how much the demand was. Also, if you expect how much developer's productivity will increase by providing the spline framework package?

We prioritize users' requests and information whenever we start a new development plan cycle. And it is analyzed in connection with market trends. In addition, we are currently conducting in-depth interviews with customers who are using Unity to determine which features are useful for customers. This function may be an improvement of existing functions, or may be a new package to improve customer productivity.

In addition, with these measures, surveys are conducted to existing users and other creators to examine the general response to the functions we are considering, and to identify the development priority by referring to these results.

Spline was one of the most requested features in Unity's public roadmap. Therefore, Unity developed the spline copper framework as a package and released it in version 2022.1 to create and manipulate the spline within the engine. With this package, programmers can expand their functions through custom components and tools to help everyone work faster. But this improvement is just the beginning. In addition to these updates, the next release will provide improvement of productivity by providing improved tools such as knots, branching and handles. Look forward to future updates.

Q. The engine update is how much productivity has been improved, but how much improved compared to the previous version?

Every creator and project are different, and the specific requirements for workflow are often followed. Unity has a dedicated engineer group that optimizes the work frequently used in Unity so that creators can improve efficiency and complete more work within the same time.

To what extent it has improved compared to the previous one... For example, this release has been improved by adding scenes storage. As a result of checking the test scene, the time required to switch to the play mode was shortened from 180ms to 7.5ms.

In addition, the search and shortcut keys managers were improved so that the creators could move to the desired position as quickly as possible, especially to increase productivity especially in large projects.

Q. According to the flow so far, the improvement of Unity 2022.1 Tech Stream seems to focus on improving productivity overall. There is a lot of such a flow in the UI/UX section, such as editors and splines, but what is the function to improve productivity in the parts processed inside the engine, such as rendering?

In the 2022 tech stream, the URP (Universal Render Pipeline) and HDRP (High Resolution Render Pipeline) will be greatly improved in both versions of 2022.1 and 2022.2. Unity's goal is to provide URP as the default option in all new Unity projects. The URP not only provides the entire function of Unity's built-in renderer, but also improves performance, memory and customization options.

The 2022 Tech Stream will add new forward+ rendering paths, new screen spaces and time AA effects to implement high-quality lighting on all platforms, and will showcase many new rendering functions. For more information, please visit 2022.1 Tech Stream Launch Blog Post .

** Q. At 2022.1, you can create a template or material pref with additional material barrier, so it's not possible to share properties such as template materials and override only the template and other properties. Barry was created here to make the material reuse smooth in the project.

In the new tech stream, you can access all the parameters of the material asset displayed in the Inspector window through scripts, allowing you to change or animated the way of working on the material during runtime. As a result, you can change the keyword state during runtime, and you can also assign diffusion profiles and IES profiles via scripts. In addition, the Material API has also improved.

Q. From the Unity version 2020, did you not integrate and integrate the Visual Scripting Asset 'Bolt' so that you can develop it even if you do not know programming. 2022.1 Do you have a new feature for creators who have difficulty in understanding unfamiliar code for tech streams? Or if there is any change in existing functions such as visual scripting?

Since Unity 2021, visual scripting has been integrated into the default editor function. This allows users to set graph-based logic faster for the game. In addition, newly introduced users in coding can complement the learning process with the new visual scripting tutorial provided by Unity Learn. In addition, the creator has updated the visual scripting technology data so that the creator can customize the tools to improve the collaboration with the team.

Q. Camera walks that beginner developers eat, but what has been improved in the cine machine recently?

Since the introduction of the cinema, several features have been added to provide new camera solutions for users. There are several new tools in the cine machine itself, and there is also an integration with the timeline and the United volume system. In addition, the company has introduced functions to support the use of virtual camera tools, film production experiences (Light Anchor, Sequence, Recorder, ALEMBIC, FACE Capture) and Virtual Production Cases.

Q. Unity has been 3D for the past few years, but it hasn't shown a variety of new technologies in 2D? What features have you added in this 2022.1 tech stream?

The 2022.1 Tech Stream Release focused on improving 2D tools. The 2D team has worked hard to improve the functions of helping creators to improve their productivity. The sprite swap keypraming has been simplified and a 2D animation preview is added so that the user can get more feedback through the editor to make animation efficiently. Unity's 2D physics and rendering features have been improved, making the gameplay more smooth and immersive.

Q. Personally, the PSD impotter was added from Unity 2019.3, so it was very easy to do the work as a PNG sprite for each layer. When I riged, I didn't have to repeat such a sprite. What are the new features or improved features? ? **

Thank you for positive feedback. We think so too. The 2022.1 version of the 2D PSD importer adds a function of importing files with PSD file extensions. In addition, you can control and control the layer to import in the Photoshop file from the new tab of the PSD Impotter Inspector. In the mosaic mode, the ability to set the sprite padding has also been added. In addition, APIs are provided for the PSD impotter's importer setting, allowing tool programmers to use importer more diverse.

** Q. 3D is now somewhat caught by existing physical engines, while developers are still building their own in 2D. In Unity 2020.1, I used box 2D to support 2D physics, but I wonder how it improved in this 2022.1 tech stream.

2022.1 In Tech Stream, 2D

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