At the end of the last century, the concept of gamer caused confusion among many people. A relatively small group of teenagers knew about this subculture, which regularly disappeared in the basement for many hours, often for the whole night, causing heated discussions of grannies on benches at the entrances. Just after some five to ten years, the term gamer was recognized by almost every1. The era of video games in the first decade of the 21st century has reached its peak. Designers and engineers finally realized that yesterday's red-eyed teenage geeks suddenly turned out to be very solvent young people, ready for their hobby (and for some, the elite, for the sake of their profession) to invest substantial sums not only in the stuffing of the system unit, but and in various peripheries. Packing and scope of delivery Assembly Game of Thrones The market did not sleep. Already at the beginning of the second decade, chairs created specifically for gamers began to appear on the mass ma...