With a total of four different options that have been presented to you, it was inevitable that at least one of the Dragon's souls League of Legends the tenth season of competition would be over-adjusted compared to others.
In this guide, we will look at each of the four dragon souls and classify them from the best at worst.
Ocean Drake
Being the only drake to immediately require a gameplay adjustment, it seems obvious that Ocean is the most changing game of the lot. A healthy health recovery rate of 3% (formerly 5) every 5 seconds is nothing to swallow, and passive regeneration allows your team to stay through the fighting and stay on the map longer.
The Dragon Soul version of the Ocean Drake is largely the same, but with an active element; Your champion regenerates a fixed quantity of points of life and MANA whenever you inflict damage to an opponent, increasing proportionally to your combat statistics. This applies in lower quantities in a fight with neutral monsters, and generally has a huge blessing for Squish, and tanks with dubious MANA reserves.
The crazy raw sustain of Ocean Dragon Soul is often insurmountable, and when you integrate the persistent batteries of Ocean Drake above, the opposing team will have trouble taking sustained battles or even exchanges.
Drake Infernal
Renowned to be the best Drake to have both at the beginning and end of the game, thanks to the raw combat statistics it provides (5% additional attack damage and battery power), Infernal's Dragon Soul is also Focus on the fight. Just like the simple batteries of the drake itself, the soul of the dragon increases the damage.
Rather than being strictly based on statistics, the infernal dragon soul is essentially a sweetened version of the old Elder Dragon buff. Physical or magic damage attack amplifier, it transforms each attack and capacity into a miniature effect area, with a strong amount of basic damage highly increased by combat statistics.
The effect does not end the game, but should be more than enough to push your winning team over the edge when it comes to taking team fights and skirmishes. At the end of the day, however, no amount of damage can offset the weakness of composition and others, so that the infernal dragon soul is incredibly useful, it is still the second behind Ocean.
Mountain Drake
In Season 9, Mountain Drake inflicted additional damage to neutral objectives and enemy structures. This season, however, the buff gives flat resistors. This makes all the members of your team more difficult to kill and offers a little more clemency in the construction paths for the most loyal champions. For example, with extra guaranteed resistances, your tanker teammates could choose to simply build the health instead.
Resistances are both underestimated and afterwards for a reason, given the number of detailed responses and champion kits to tanker constructions. However, the Mountain Dragon Soul provides a massive boon in the form of a malphite-passive-esque shield. Every 5 seconds that you do not undergo champion damage (it should be noted that it will apply again when you kite an enemy, because you theoretically do not suffer any damage despite being in combat), a shield Quite heavy refreshes your champion.
This buff allows squishes to be a little more careful in their positioning, and helps to cancel some bursting potential and frontal assassination that many meta-compositions and champions have.
Disappointing, but always incredibly useful at times, Mountain Dragon Soul ranks perfectly in our third place. An extra padding is good, but if your team is sufficiently in advance to be able to secure four elementary draws, it is unlikely that the shield will be strictly necessary.
Cloud Drake
Cloud Drake is incredibly difficult to evaluate, because the statistics he proposes are often somewhat ineffective in team combat scenarios, which are usually Life Games summarize.
The statistics that the Drake itself gives — additional reduction of the recharge time of your ultimate capacity, ignoring the ceiling for reducing recharge time — are almost always useful, because you can theoretically fight more often. This is very useful in strong skirmish compositions, but if the enemy team is wise or respectful, you still use an ultimate ability once per fight.
The Dragon Soul Cloud has the old effect of the Drake — Bonus movement speed, but persistent this time in combat — combined with the old Rune Nimbus Cloak, giving an additional speed during the ultimate incantation. The effect is synergistic with the stacking liabilities of cloud drakes, but we still have trouble considering it as defining the game. An additional acceleration can indeed help most champions find — or to escape — Their targets more easily, but compared to the biggest cannons of the Souls dragon, cloud falls flat again.
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